So 25064 becomes 50129.ĭraxion and Ace of Aces explain what's going on better than I can:
The devs of Insurgence didn't want you to do what we're about to do, so they made it difficult by internally storing the money as a value that's double what it shows, and then adding one. Over in Cheat Engine hit New Scan and in the search box type in how much money you have. You see, those candies are really expensive so. Properly priced Rare Candies are now for sale! But that's not all. So select all the memory addresses we brought down and change the value from 535 to 527.īack in the game, you want to leave the purchase screen and go back in. So just highlight all of them and hit that little red arrow I'm pointing at.Ī quick search reveals that Rare Candies are internal ID 527. So if we search for "unchanged value" then Cheat Engine will flush it from the results.ħ4 is about as good as we're going to get. This value here changed from 535 to 1, so it's not pointing at what we want. You can trim them down a little by moving the cursor around in the menu and searching for "unchanged value" in Cheat Engine. What we're doing is searching for pokeballs as they appear on the shop screen. Why 535?ĥ35 is the internal item ID of pokeballs. Over in Cheat Engine you want to type 535 into the box, but leave all the search settings at default. Make sure you do not have any regular pokeballs in your inventory. This next part is important, so be sure to follow it carefully. Pokeballs should probably be highlighted. You also want to be on the pokemart purchase screen. You first want to go ahead and select the Pokemon Insurgence process. Allow me to highlight the important bits.Īnd finally the latest version of Cheat Engine. TIMG'd to show you what we're working with. So why not go all educational about this?įirst allow me to pull back the curtain.
For players looking for a real world shooter, it provides an interesting and well-constructed challenge that removes the majority of arcade elements present in many similar titles.Part 73: Memory Editing For Fun and ProfitĪfter my little progress report after the last recording session, you all overwhelmingly told me to just cheat in some rare candies to avoid the grind. Insurgency does what it does well, and proves to me that sitting behind a monitor is as close to a real warzone as I ever want to get.
Do I want to sacrifice the accuracy of a red dot site for heavier body armor? I never do, but given my longevity on the field it’s something I should probably consider. With a limited number of slots available, balancing my infield equipment, guns, and attachments from the real-world options proves to be the most involving part of Insurgency. Still, at least when I do finally get spat back out on to the battlefield, I am in the safety of my barracks where I can select my load from the armaments on offer. In combination, these problems have me heedlessly dashing towards my objective only to be quickly taken down and forced to wait 30 seconds to respawn. All semblance of tactics go out the window at this point, as the only things I can see clearly are my own gun, and the objective marker. Aimĭeath greets me around every corner, as my fragile solider is cut down by more experienced, keener eyed opposition, who pick me out of the environment while I am still wondering what direction the noise of gunshots is coming from. The controls are the standard first person configuration, and I can easily pick these up, but I am unable to bring my experience of the genre to bear in combat. Despite the confusion I feel starting each round, I have to concede my uncertainty it my own fault.